![]() Print this article | Luis HERNANDEZ GALVAN
Luis Hernandez Galvan [ http://ungravity.org ] has a Bachelor’s degree in Engineering and Architecture from the Escuela Superior de Arquitectura (School of Higher Architecture) Mexico City. With space as a main concern, his work ranges from quasi- architecture to installation and computer games. Artist in Residence at Center for Research in Computing and Arts at University of California at San Diego, Sala del Cielo at the Centro de la Imágen (Heaven’s Room at the Image Centre), Mexico City, and the Wallhouse in Gronigen, Holland. His work has been exhibited at Festival International de Linguagem Electronica [FILE], Sao Paulo; Microwave International Media Festival, Hong Kong; the New Museum NYC; Museo Reina Sofia, Madrid; CCCB, Barcelona; 8th Salon de Arte Digital de La Habana; TransitioMX07; Seoul Net Festival, amongst others. He has participated in conferences in Europe and the Americas and has been commissioned by Rhizome.org and InSite. Has received production grants from Centro Multimedia and FONCA [Young creators programme], both in Mexico City. Collaborations include an interactive pavilion [Second prize, third Arquine International Competition] and proposal for Interactive Hypersurface [shortlisted Miami Biennial 2004]. Name of Supervisor:
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Proposed Thesis Title:
Gaming studies in the augmented space through notions of entanglement
Proposed Abstract:
My research interest will focus on the production of an entangled interface distributed through Singapore's urban fabric. The interface will explore the dialectics inherent to the extraction of information from the surface in the form of surveillance and its transformation, or re-signification, into an infosthetics network, perceivable through mobile devices. The information running through the network will make ambivalent use of the metaphor of a zero-player game, still its stellations will be fed by human interaction. Then, the purpose of this research is to reinstate the poetics of space into a highly pressurized surface as a strategy for applying critical thought to the newly introduced ways of the information age. More info at http://ungravity.org/proposal
Research Interests:
Reality, high vs low, technology, augmented, space vs architecture, virtual vs real, mobile, cualitative vs cuantitative, psychogeography, hibridization, matrixes of possibilities, physics, music, ludic, computer games, new vs old, media, intimate vs networked, etc.
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