BERRY, Rodney
• Augmented Reality
• Mixed Reality
• Music Composition
• Tools for Creative Support
• Authoring Tools for Mixed, Augmented and Virtual Reality
CHANG, Leanne
• Health Communication and Program Evaluation
• Female Information Seeking Behavior
• Citizen Participation in Health Programs
• Communication for Social Change
CHELIOTIS, Giorgos
• Commons-based peer production methods
• Open licensing, free culture, copyright and digital piracy issues
• Remix culture and online cultural dynamics
• Economics of media and the Internet
• Online communities and social networks/social media
• Social network analysis
CHO, Hichang
• Electronic Commerce and Organisational Trust
• Computer-Supported Collaborative Learning (CSCL), Computer - Supported Cooperative Work (CSCW)
• Internet Advertising and Marketing
• Leadership in Multi-cultural Organisations or Electronic Work Groups
• Social Network Analysis
CHUNG, Peichi
• Internet Culture
• Social Impact of New Communication Technology
• Cyberspace Study
• Asian Film and Hollywood
• Media Ethnography
• Interactive Entertainment Industry
CHUNG, Siyoung
• Computer Mediation of Human Communication
• New Communication Technologies
• Cultivation of Public Opinions
• Internet studies
• Online privacy
• Risk judgment and behavior online
• Online piracy Organizational communication
• Organizational behavior
• Technology adoption in organizations
HOOFD, Ingrid
• New Media and Social Empowerment
• Serious Gaming and E-Learning
• Philosophy of Technology
• Feminist and Critical Theory
KERA, Denisa
• Biologging and social networking over DNA
• Interfaces for personal genomics and biodata
• Map mashups, widgets and microapplications
• Web 2.0 phenomena and culture of open APIs
• Digital art and aggregation, recycling and visualisations of data
• Heritage and location based media
• Synthetic biology and STS
LIM, Sun Sun
• Media literacy
• Social impact of new media
• New media, young people and family communication
• Public perceptions of new media and technology
• Media representations of young people’s technology use
• Marketing of media and technology to young people: tactics and ethics
• Media content creation by young people
LEE, Seow Ting
• Public Relations
• Health Communication
• Media Ethics
• Civic Engagement
• Media Effects
• Peace Communication
MARSH, Timothy
• Human-computer interaction (HCI)
• Experiential interaction
• HCI in game & virtual environments, & interactive digital media (IDM)
• Serious games or computer/video games for purpose (e.g. learning, education, health, business, etc.)
• Narrative/story/scenario creation, modeling & analysis in games and IDM
• Activity theory applied to games & IDM
• Filmmaking & film theory informing analysis & design
MCGEE, Kevin
• Interactive Digital Media Design
• Design of Computer Tools
• Design of End User Programming Environments
• Intelligent and Adaptive User Interfaces
• Artificial Intelligence
• Cognitive Science
• Psychology of Partnership, Improvisation, and Play
• User Studies of Interactive Digital Media
MITCHELL, Alexander
• Computer-supported cooperative work/play/learning
• Experimental gameplay
• Game studies
• Interactivity
• Narrative and play in interactive media
• Qualitative research methodologies for interaction design
• Situated/ambient interaction
NATHAN, Francesca
• Health Communication
• Science Communication
PERRY, Linda
• Media Law
• Constitutional Law (U.S.)
• Freedom of expression
• Public Opinion Theories
• Journalism
• Communication Theories
• Public Relations Theories
PLEWE, Daniela
• Interactive media in relation to business practices and finance
• Knowledge Management
RIVERA, Milagros
• IT and surveillance technologies
• IT and privacy (particularly as it relates to issues such as profiling, data mining, and sharing of personal information/data)
• IT and e-commence (protection of data, digital signatures, SPAM, etc.)
• Internet Policies in US, Singapore (especially as they relate to content issues, such as pornography) and in Asia
• Diffusion of IT in Singapore and Southeast Asia
• Government IT policies
• Regulatory effectiveness
SREEKUMAR, T T
• Community Informatics
• Digital Divide
• ICTs and Development
• Youth and Technoculture in Asia
• New Media, Civil society and Social movements
• Mobile Phones and Marginalized groups
WYSE, Lonce
• Communication in collaborative performance
• Psychology of Electroacoustic Music
• Analysis Methods for Electroacoustic Music
• Sound synthesis and composition
• Musical interfaces
• Sonification
ZHANG, Weiyu
• Political Communication and Public Opinion
• E-engagement and E-government
• New media and information processing