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BISHOP, Ryan
English Language and Literature |
-- Exploring of critical theory, military technology, avant-garde aesthetics and the legitimation of knowledge.
--Visual culture |
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CHELIOTIS, Giorgos
Communications and New Media |
-- Discovering that appropriation and reuse of media content in an online community can at least double the output of the community and create new forms of social ties among community members.
-- Discovering that global use of Creative Commons licenses is growing at a linear-to-exponential rate while the licensing preferences of the average user have remained relatively constant over several years. |
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CHO Hichang
Communications and New Media |
-- Understanding new ways of analyzing social networks formed and sustained by computer-mediated communication systems.
-- Understanding how different forms of social influences affect new media use and acceptance. |
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CHUNG, Peichi
Communications and New Media |
-- Applying the theory of global complexity to the global corporate expansion of Korean online game companies. |
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Clancey, Gregory
History |
--Understanding scientific, architectural, engineering, and popular earthquake-related narratives from the Meiji and Taisho periods
--Science, Technology and Society
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DIMOIA, John P.
History |
-- Integration of new communications technologies into health care and biomedicine (e.g., the mobile phone as an early warning signal for abnormal cardiac rhythm), and the transformative potential of mobile devices in terms of preventive medicine and patient care. |
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HIGGIT, David Lawrence
Geography |
--Developing Geographical Information Systems, Geospatial Literacy, Sustainability Science, Community Participation in Environmental Programmes, Land Surface Characterization and Image Processing.
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HOOFD, Ingrid M.
Communications and New Media |
-- Understanding the contemporary relationship between new media activism and online politics, the aesthetics of new technologies, and neo-liberal globalization, from a critical and feminist perspective.
-- Formulating novel critical frameworks to understand the relationship between serious gaming and educational technologies, ethics, and pedagogical strategies. |
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KERA, Denisa
Communications and New Media |
-- Creating “time machines” for cultural heritage sites: integration of mobile, internet and map technologies for cultural heritage.
-- Understanding how internet is transforming into a culture of open APIs (Application programming interfaces) by studying the phenomena of aggregation, recycling and visualizations of the web 2.0 content in widgets, mashups and microapplications. |
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LIM, Sun Sun
Communications and New Media |
-- Understanding challenges parents face in supervising their children's new media use in an age of always-on, always-available media.
-- Discovering how new media literacy skills are transmitted in informal settings. |
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LIN, Julian
Communications and New Media |
-- Understanding factors affecting new media use (e.g., mobile devices, blogs, messengers, and others), and their social implications.
-- Understanding factors that affect the credibility of different media. |
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RIVERA, Milagros Lab Director
Communications and New Media |
-- Understanding how government policy affects the localization of new media technologies (e.g. localizing computes’ operating systems and keyboards) in developing Asia. |
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SREEKUMAR, T.T. Lab Deputy Director
Communications and New Media |
-- Civil society in a Megacity- how new media professionals and cultural intermediaries influence urban governance in India. |
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ZHANG Weiyu
Communications and New Media |
-- Understanding the intersection between new media, civic engagement, and youth in Asia. |