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In FASS, students may register to read Communications and New Media in their first semester of study. After the 2nd semester of study, they can choose to read Communications and New Media as a major subject.
Module Availability
A carefully selected list of modules will be offered every year. Some elective modules will be offered on alternate years based on staff availability and student numbers. Students can read an approved list of School of Computing (SoC) modules.
Timetables:
- Class Timetable for Semester 1, AY2009-2010
- CNM Undergraduates Modules Offering at a Glance for AY 2009/2010
Modular credits: 4
Workload: 2-1-0-2-5
Preclusion: IF1101E
Pre-requisite(s)/Cross-listing(s): Nil
This course introduces the main areas of study in the Communications and New Media programme. It explores the organizational and societal contexts in which the practice of communication management takes place, including the role of new media and mass communication in the formation of public opinion. It explores how information and communication technologies (ICTs) affect culture, education, businesses, economy, and political participation. Phenomena such as social life in cyberspace, deviant behaviour online, new business paradigms, issues in human-computer interaction, the digital divide and globalization are also explored.
-- Level 2000 (IMPORTANT! – see NM2101 new pre-requisite)
-- Level 2000 (IMPORTANT! – see NM2101 new pre-requisite)
Modular credits: 4
Workload: 2-1-0-2-5
Prerequisite: Cohort 2008-09 and earlier: Nil.
Cohort 2009-10 onwards: Obtain a grade of B– or above in NM1101E Communications, to students from ALL faculties except School of Computing). Students who fail to meet the B- criterion in NM1101E will have the opportunity to take a department-conducted test, which will act as an alternative prerequisite.
Preclusion: IF2101
This is a foundational course introducing students to theories and analytical frameworks essential for understanding developments in communications and new media. Students will be introduced to, amongst others, media effects theory, media representations, semiotics, systems theory, agenda-setting theory and computer-mediated communication.
Modular credits: 4
Workload: 2-1-0-3-4
Pre-requisite: NM2101
This module is to help students understand what is research (more specifically, how you develop testable research questions and hypotheses), how to conduct the research and how to interpret the results. It covers basic concepts in research design, instrumentation, data collection, and data analysis. Related topics on validity, reliability, and ethical issues in conducting research are also covered. While the main focus remains on the research methods, this module also introduces basic concepts of statistics such as descriptive statistics, sampling distribution, hypothesis testing. Basic levels of parametric and non parametric statistics are also introduced. A set of computer lab assignments will give students extensive opportunity to become familiar with the SPSS computer software package and experience at computing the various statistics reviewed in the class.
Modular credits: 4
Workload: 2-1-0-2-5
This module focuses on intercultural and inter-personal communication. Managing intercultural communication in the business context will be emphasised, exploring issues such as ethnocentrism, conflict and negotiation in intercultural settings and the impact of new media on intercultural communication.
Modular credits: 4
Workload: 2-0-2-4-2
Pre-requisite: IF1101E or NM1101E or CS1105 or CS1105A
This module introduces students to basic principles of information design, methodology, and digital image creation. The module will train students to understand the functions of visuals in communication; to learn the techniques and methodologies for solving information communication problems; to develop visualisation skills, concepts and techniques; and, to understand the relevant concepts in the psychology of perception, cognition and their relation to visual design and layout. For CNM and SoC students.
Modular credits: 4
Workload: 2-1-0-2-5
Theories of social psychology can be applied to our understanding of how new media is produced, marketed, resisted, adopted and consumed. This module highlights these key stages in the developmental trajectory of new media and introduces relevant theories, while considering issues such as why some technologies succeed where others fail, how marketers should promote new technology, which services are likely to become tomorrow's killer applications and what goes through the minds of new media adopters.
Modular credits: 4
Workload: 2-1-0-3-4
Preclusion: NIL
One of the main notions that brings contemporary art and information technologies together is that of interactivity. This module seeks to explore this crucial element of new media art in its historic precedents and contemporary manifestations by relying heavily on critical engagements with it and its new exhibition strategies. The following aspects of new media art will be accentuated: interactivity; human-machine interfaces; technological embodiments; Internet technologies and programming; and exhibition strategies. For CNM, FASS and SoC students.
Modular credits: 4
Workload: 2-1-0-3-4
This is a foundational course introducing students to theories and analytical frameworks essential for understanding the design of interactive digital media. Students will learn about the latest advances in interactive digital media -- as well as relevant theoretical innovations and research problems in media studies, interactivity, interface, human-machine interaction, and cognitive science.
Modular credits: 4
Workload: 2-2-0-3-3
Pre-requisite: NM2216
This module teaches students how to create interactivity through "old" and "new" media and critically explores creations in text and hypertext, interactive narrative as well as the transition from textual to visual-based communications, both on-line (net-communities, blogging) and off-line (sound interactions, incorporation of body into new media through motion capture, etc). Students will apply their knowledge by creating content specific to interactive media. Though students will be exposed to various content creation tools, the module targets conceptual rigour and critical understanding of the content, thus positioning the creation of interactive media within the arts and social sciences domain.
Modular credits: 4
Workload: 2-1-0-3-4
This module is designed to introduce students to the field of communication management and to the organizational, societal and legal contexts in which the profession takes place. Emphasis is placed on ethics, social responsibility, the role of mass communication in the formation of public opinion, the role of organizational communication in democracy, the global practices of communication management and major influences that affect organizational behaviour. This is the foundation module for students pursuing careers in communication management.
Modular credits: 4
Workload: 2-0-2-3-3
This introductory module provides instruction and practice in writing for the mass media, including the Internet. It explores the similarities and differences in writing styles for all mass media and for the professions of journalism, public affairs, public relations, advertising and telecommunications. It emphasizes accuracy, responsibility, clarity and style in presenting information through the various channels of mass communication. It surveys communication theories of various professions that communicate via the mass media, establishing the basis for advanced studies in writing and communication. It helps students acquire the writing skills they need in communication management careers.
Modular credits: 4
Workload: 2-1-0-2-5
Preclusion: NM2202
New media governance involves collective action by governments, international organizations, non-governmental organizations, the private sector and civil society to establish agreements about standards, policies, rules, enforcement mechanisms and dispute resolution procedures. This module examines the process of governance of new media technologies and the challenges it presents to the stakeholders involved. It also examines the legal and regulatory constraints affecting new media technologies and the implications these constraints have on the nature and quality of governance.
Modular credits: 4
Workload: 2-1-0-2-5
Pre-requisite: Any IF or NM or recognised modules
This module is designed to help students understand and appreciate the importance of new Information and Communication Technologies (ICTs), and how they can be effectively integrated into educational and organizational settings. It introduces students to practical aspects such as planning, designing, implementation and management of new ICTs in both educational and organizational contexts. The course is mounted for students throughout NUS with interest in the uses and effects of new ICTs.
Modular credits: 4
Workload: 1-2-1-4-2
Pre-requisite: NM2208
This module will enable students to extend their existing visual communication skills to meet challenges in designing content for new technologies in visual media. The module will train students to understand the technical skills involved in visual communication, incorporating text and images; demonstrate ability to identify, analyse and resolve design problems; develop professional presentation techniques; demonstrate proficiency in working individually or in teams for design problem solving; demonstrate some degree of professionalism in their approach to the design process; and demonstrate proficiency in the use of appropriate graphic/media tools. For CNM and SoC students.
Modular credits: 4
Workload: 2-1-0-1-6
Pre-requisite: Any IF or NM or recognised modules
This third year module discusses the growing problem of the use of ICTs for illegal activities. Students will learn about threats to information resources - such as hacking, illegal surveillance, identity theft, online fraud, destruction and modification of data, distortion and fabrication of information. They will also learn about countermeasures used by governments and organizations - such as authentication, encryption, auditing, monitoring, intrusion detection, firewalls, and law enforcement surveillance - as well as what are the limitations of those countermeasures. The module will also examine the problem of online obscenity and child pornography. For CNM, FASS and SoC students.
Modular credits: 4
Workload: 2-0-2-4-2
Pre-requisites: NM2220, and Read and pass a minimum of 80 MCs
Preclusion: NM2221
This module builds on the skills and knowledge learned about journalistic writing in Introduction to Media Writing. It emphasizes accuracy, responsibility, clarity and style in reporting through the various news media, including online news. Students are expected to learn how to find and present news about issues and events that are relevant to the public and the political process. Students will be presented with real-life type situations where they will have to explore journalism ethics and responsibilities.
Modular credits: 4
Workload: 2-1-0-2-5
Pre-requisite: Any IF or NM or recognised modules
Advertising is an important subject within the field of Media and Communication Studies. Students will benefit immensely from the study of advertising as a mode of social communication that is increasingly affected by new media and ICTs (information and communication technologies). With the advanced understanding gained from this module, students will be able to formulate more sophisticated and effective advertising strategies, both for the private and public sectors.
Modular credits: 4
Workload: 2-2-0-3-3
This module explores the factors that make a game successful. Students learn how to critically evaluate game development and gain an understanding of the basic elements of gameplay: balancing game mechanics, creating tension between risk and reward, and encouraging replayability. Students also learn how to document a game design using a game design document. The module includes theories of play as well as an introduction to the game industry and the context of game design in the game development process. It also examines the history of gameplay and the different types of games that have developed in different cultures.
Modular credits: 4
Workload: 2-0-2-4-2
Pre-requisites: NM2219 and NM2220
This module teaches students to produce electronic and print publications to meet communication objectives. Emphasis is placed on applying communication and design principles to desktop and Web publishing. Course objectives are to help students (1) understand and apply principles of layout and design in the production of publications, and (2) learn how to manage, plan and prepare print and electronic publications to meet communication objectives. Management and research are emphasized. Theory, research, principles of design, and other applicable information are covered in lecture. Exercises in desktop and Web publishing are conducted in lab.
Modular credits: 4
Workload: 2-0-2-4-2
Pre-requisites: NM2219 and NM2220
This module teaches students to write for internal and external organizational communication vehicles using traditional and new media. These include business proposals, memoranda, backgrounders, position statements, crisis communication plans, stakeholder newsletters, news releases, fact sheets, speeches, persuasive and informative pieces to key publics, annual reports and campaigns. Students will design and execute polished, audience-directed, professional communication pieces intended for traditional and new media. The module involves extensive comprehensive research and writing.
Modular credits: 4
Workload: 2-0-2-2-4
Pre-requisite: NM2102 and NM2219
This module is designed to introduce students to the theoretical and practical application of research for communication management in public, non-profit and for-profit organisations. Emphasis is placed on research methodologies, including quantitative and qualitative research methods; research ethics; social responsibility; theories of public opinion; public opinion formation; public opinion measurement, formative research, evaluative research; statistical analysis; reporting research results; and practical application of research methods. This is a key course in the communication management sequence.
Modular credits: 4
Workload: 2-2-0-3-3
Pre-requisites: NM2217 or CS3240
This module explores the diffusion of interactive media into all aspects of our lives - beyond the workplace and into our homes, our personal spaces, and the streets of the city. Students will learn about research methodologies that address these new, situated contexts of use, and investigate the adoption of new technologies through the design and analysis of innovative interactive media solutions. Students will also be exposed to theories related to embodied interaction, and apply these theories to the investigation of ubiquitous interactive media in the world around them.
Modular credits: 4
Workload: 2-2-0-3-3
Interactive storytelling is a new field of research and experimentation with great potential for changing the face of game and new media industries in entertainment and education. The objective of the course is to discuss, in theoretical and abstract terms, basic concepts of interactive storytelling, and explore new perspectives on narrative and narrativity as a "conversation" between the interactive story environment and the user. The course will consider the creative and technical challenges to implementing interactive storytelling within virtual story worlds.
Modular credits: 4
Workload: 2-2-0-4-2
Pre-requisites: NM2208
The module explores relationships between visual practice and photographic theory and offers a flexible scheme for combining these components. It exposes students to aesthetics, theory of photography, photographic image creation and the significance of digital technology for photography. It also includes ethical and legal issues in the production of digital images.
Note: Students will need access to a SLR camera (preferably digital with full manual control) with necessary accessories (Cameras and accessories will be made available to students who do not have their own). Expenditure for this module would be higher than that for other modules.
Modular credits: 4
Workload: 2-1-0-2-5
Pre-requisites: Any IF or NM or recognised modules
In leisure and consumer societies, what is the relationship between the producer, their audience, the intermediaries (advertisers, agents, etc), protest groups and regulators? This module will examine, from a cross-cultural perspective, the complex linkages that exist in popular culture industries spread across such mediums as music, computer gaming, IRCs, film and television with such issues as fashion, values, identity, heritage, deviance, subculture and censorship.
Modular credits: 4
Workload: 2-1-0-2-5
Pre-requisites: IF1101E or NM1101E
Preclusion: NM2218 (the old NM2218 Critical Approaches to Interactive Media)
This module introduces students to the social, cultural, political and the commercial aspects of interactive media as a significant interactive medium of our time. Through experiential learning, interactive media will be presented as a growing area within new media studies. It also teaches students various theories of interactive media and their cultural contexts. The module is aimed at FASS and SoC students interested in interactive media as a social, economic and cultural phenomenon.
Modular Credits: 4
Workload: 3 months at the place of work on full time basis.
Pre-requisites: (1) For NM Major only,
(2) Read and pass a minimum of 80 MCs and
(3) Must read INM3550 concurrently.
Preclusion: Any other series-internship modules (Note: Students who change major may not do a second internship in their new major)
Internships vary in length but all take place within organisations or companies, are vetted and approved by the Communications and New Media Programme, have relevance to the major in NM, involve the application of subject knowledge and theory in reflection upon the work, and are assessed. Available credited internships for each semester will be advertised at the beginning of the semester before. Internships proposed by students will require the approval of the department. Student must apply for and be accepted to work in the company/organization offering the internship for a duration of 6 months (together with INM3550), on full time basis.
Modular Credits: 4
Workload: 3 months at the place of work on full time basis.
Pre-requisites: (1) For NM Major only,
(2) Read and pass a minimum of 80 MCs and
(3) Must read NM3550 concurrently.
Preclusion: Any other series-internship modules (Note: Students who change major may not do a second internship in their new major)
Internships vary in length but all take place within organisations or companies, are vetted and approved by the Communications and New Media Programme, have relevance to the major in NM, involve the application of subject knowledge and theory in reflection upon the work, and are assessed. Available credited internships for each semester will be advertised at the beginning of the semester before. Internships proposed by students will require the approval of the department. Student must apply for and be accepted to work in the company/organization offering the internship for a duration of 6 months (together with NM3550), on full time basis.
(Note: The MCs for this module will only be counted towards University Elective requirement).
Modular credits: 4
Workload: 3-0-0-2-5
Pre-requisites: Read and pass any modules with IF or NM prefixed or recognised NM modules.
Cross-listing: Nil
This course will introduce students to fundamental principles of copyright law in the field of new media. The module will focus on copyright issues as they apply to content producers confronted with ongoing technological developments in information and communications technologies. It will review copyright issues from a socioeconomic, legal and policy perspective, and will cover issues such as fair-use exceptions, the open-source movement, digital rights management and anticircumvention and peer-to-peer file sharing.
Modular credits: 5
Workload: 1-2-0-2-7.5
Pre-requisites: (1) For NM Major only,
(2) Read and pass a minimum of 80 MCs and
(3) NM2102 for Cohort 2005 onwards.
Preclusion: NM4101
This module is to help honours students conduct independent empirical research using the key social science research methods. Students will learn detailed procedures and executable techniques of selected research methods such as survey research, experimental design, in-depth/focus group interviews, and content analysis. The module adopts a Problem Based Learning (PBL) approach, as students will select their own research topics, develop research questions and hypotheses, and design the structure of research activities including measurement, sampling, data collection, and data analysis. Key issues in each step (e.g., instrument development for multi-dimensional constructs) will be discussed through presentations, Q & As, and lectures. The module focuses more on applications and practices than theories, and explains how different types of data and methods can be used to answer research questions relevant to communications and new media.
Modular credits: 5
Workload: 2-1-0-2-7.5
Pre-requisites: Read & pass a minimum of 80 MCs
Multinational Corporations are the key movers and shapers of the so-called knowledge-based world. Because of their key roles as content providers, these companies are actively engaged in the mining, assembly, interpretation and creation of information. This module looks at the key players in the industry, especially global advertising giants and media transnational companies like CNN which shape desire and opinion. Students are encouraged to examine the trends in information provision, the issues involved, and the consequences of such a globalising tendency.
Modular credits: 5
Workload: 0-3-0-2-7.5
Pre-requisites: Read & pass a minimum of 80 MCs
This module will explore the prime ethical issues in an age where new media technologies are becoming increasingly ubiquitous. Central topics addressed will be privacy, surveillance, access, censorship, hacking, intellectual property, mediated identity, and digital rights. The question of how the concept of ethics has changed in the advent of the information society through humanist notions of technological instrumentalism, justice and dignity, and democracy, will be tackled as well. Through a strong focus on critical thinking, students will learn to engage with ethical ambivalences and controversies around everyday new media practices, as well as around the larger impact of communications processes and information technologies on society as a whole.
Modular credits: 5
Workload: 0-3-1-3-5.5
Pre-requisites: NM3208, and Read & pass a minimum of 80 MCs
This module examines the theories and practice of the management of the design process in contemporary organizations. Topics covered include: costing design and fee estimation; human factor in design management/team work; detailed investigation and critical examination of the professional duties/responsibilities, ethics and practices currently conducted by the design community; and issues such as copyright, intellectual property rights, design registration laws/procedure, business practices, accountability, presentation techniques, risk analysis, and management of contracts.
Modular credits: 5
Workload: 0-3-0-2-7.5
Pre-requisites: Read & pass a minimum of 80 MCs
This honours year module will examine basic legal principles as they apply to the Internet. It will cover issues such as jurisdiction, criminal aspects of Internet law, copyright, trademarks, domain names, cybersquatting, privacy and security as well as the regulation of e-commerce. The course will also deal with the issues of content regulation and censorship. Students will have an opportunity to explore what are the global implications of regulating the Internet and will also learn how to read and analyze court cases.
Modular credits: 5
Workload: 0-3-0-5-4.5
Pre-requisites: (i) NM3219 Writing for Communication Management,
(ii) NM3220 Research for Communication Management,
Managing Communication Campaigns is the capstone module of the communication management sequence. It is designed to strengthen advanced students' understanding of communication management principles and to provide opportunities for practical application of those principles to public relations problems or opportunities facing local or global organisations. It provides guided practice in conducting situational research, case studies and environmental scanning, formulating strategies to meet communication objectives, providing collateral materials designed to meet those objectives, evaluating communication effectiveness, and tracking and managing issues that can impact an organisation or its publics.
Modular credits: 5
Workload: 1-0-3-4-4.5
Pre-requisites: NM2220 and NM3217, and Read & pass a minimum of 80 MCs
This is an advanced course in producing electronic and print publications to meet communication objectives. This course expands on the basic skills acquired in NM3217 Publication Graphics and Design and adds components of magazine design and production. Emphasis is placed on applying communication and design principles to print and Web publishing. Course objectives are to help students (1) master and apply principles of layout and design in the production of publications, and (2) master managing, planning and preparing print and electronic publications to meet communication objectives. Management and research are emphasized. Theory, research, design principles, and other applicable information are covered in lecture. Exercises in desktop and Web publishing are conducted in lab. Students will produce a magazine and a Web site.
Modular credits: 5
Workload: 0-3-0-4-5.5
Pre-requisites: NM3216, and Read & pass a minimum of 80 MCs
Building on the concepts covered in NM3216 Game Design, this module looks in detail at the issues involved in designing and developing computer games. Students will be exposed to the latest academic research in the areas of game design theory and critical game studies. Students will also gain hands-on experience with game design, development and project management through project-based learning, which will expose them to the various skills and responsibilities required within a commercial game development project.
Modular credits: 5
Workload: 0-3-0-3-6.5
Pre-requisites: (i) CS3282 Elements of User Interface Design OR CS3240 Human- Computer Interaction OR CS2103 Software Engineering OR NM2216 IIntroduction to nteractive Media Design
(ii) Read & pass a minimum of 80 MCs
This module introduces the concept of user experience design and its importance in the networked economy. User experience is a term used to describe the overall quality of experience a person has when interacting with a product or a system. It most commonly refers to e-commerce, but it also applies to the outcome of user interaction with any product/system/environment. This module will also introduce concepts in user-centric design, desirability, affordance (real and perceived), emotion design and related concepts in anthropology, psychology, computer science, management, marketing, and semiotics.
Modular credits: 5
Workload: 0-3-0-4-5.5
Pre-requisites: Obtain a grade of B or above in NM3211 News Reporting and Editing.
Preclusion: NM4880B
Online Journalism is an advanced course in news reporting and editing with components of newsroom management. Students will continue honing their investigatory, research, interviewing, writing, editing and website development skills. Emphasis will be placed on developing news coverage and beats for an online newspaper to be published by the end of the semester. Module objectives are to help students to: master journalistic standards of writing; master global journalistic conventions; learn and adhere to the highest journalistic ethics and local media laws; hone their writing and editing skills; develop sustainable beats and coverage areas; and develop a sustainable online newspaper.
Modular credits: 5
Workload: 0-3-0-2-7.5
Pre-requisites: NM2101, and Read & pass a minimum of 80 MCs
This module examines a set of key issues in connection with the understanding and analysis of representations of family, class, gender, ethnicity, politics, national identity, citizenship and technology from the broad perspective of new media studies. It explores the idea of representation from various angles, notably through contemporary cultural, post-colonial, feminist, and social semiotic theories and frameworks. The course aims to provide students the necessary practical knowledge and skills required for engaging in theoretically informed media analysis and commentaries. The module will use diverse materials such as various genres of (online) texts, images, cartoons, and films for hands-on exercises to attain this objective.
Modular credits: 5
Workload: 3-0-0-2-7.5
Pre-requisites: Read & pass a minimum of 80 MCs
Preclusion: NM3206
This course will help students understand the concept of a digital economy and the ways in which ideas and their various expressions in new media formats are produced, communicated and exchanged in this knowledge-based economy. The module examines the main features of digital economies, presents historical perspectives on their birth and evolution, and reviews some contemporary themes, such as the debates on intellectual property and digital piracy, the appearance of commons-based and open-source models of production, issues of access to and governance of key economic resources, and the challenges posed by electronic distribution and the virtual economies of online games.
Modular credits: 5
Workload: 3-0-0-2-7.5
Pre-requisites: Read & pass a minimum of 80 MCs
The module will attempt to provide students a basic and foundational understanding of the concept of Knowledge Management from management, historical, philosophical and political economy perspectives. It will explore the idea of Knowledge Management in theory and practice and offer critical perspectives along with an analysis of widely discussed case studies.
Modular credits: 8
Workload: 0-1-3-12-4
Pre-requisites: For SoC students: CS4213 and CS2103 and preferably have completed NM3216.
For FASS students: Read and pass a minimum of 80MC, including NM3216.
Cross-listing: CS4343
This module allows student teams to apply game design principles and algorithms to create a complete 3D game for PCs. Art and technical aspects will be judged independently. Fundamentals of level and character design, storyboarding, character and level modeling, animation, texturing and lighting will be assessed for the arts component. Real time algorithms and data structures from behavioral and perception models, navigation, collision detection, animation and rendering will be assessed for the technical component. Student selection will be enforced to ensure balance of students’ ability to create games.
Note: Assessment criteria will be based on the student’s major. CNM students will be graded based on their game design contribution, whereas SoC students will be graded based on their technical contribution. Whenever possible, the module will be co-taught by faculty from both CNM and SoC.
Modular credits: 15
Workload: 0-0-0-0-37.5
Preclusion: NM4660
Pre-requisites for Cohorts 2002, 2003, and 2004 onwards:
Cohort 2004 onwards:
(1) Read & pass NM4101;
(2) Complete at least 100 MCs including 56 MCs of NM major requirements and
(3) Obtain one of the following minimum standards at the point of registration:
(a)minimum CAP of 4.0 or
(b)minimum SJAP of 4.0 and CAP of 3.5
Each student is required to conduct an independent research project on an approved topic under the supervision of a faculty member. The student may select a topic in any field of Communications and New Media. The topic may entail a technical aspect of Communications and New Media or an aspect which explores the application of Communications and New Media to an area of the Humanities and Social Sciences. The project will be submitted as an Honours Thesis.
Modular credits: 5
Workload: 0-0-0-0-12.5
Pre-requisites: To be offered subject to the agreement of the Supervisor and Department. Complete at least 100 MCs including 56 MCs of major requirements and obtain a minimum CAP of 3.2
Preclusions: NM4401
The Independent Study Module is designed to enable the student to explore an approved topic within the discipline in depth. The student should approach a lecturer to work out an agreed topic, readings, and assignments for the module. A formal, written agreement is to be drawn up, giving a clear account of the topic, programme of study, assignments, evaluation, and other pertinent details. Head's and Honours Coordinator's approval of the written agreement are required. Regular meetings and reports are expected. Evaluation is based on 100% Continuous Assessment and must be worked out between the student and the lecturer prior to seeking departmental approval. Please refer to the CNM General Office for a copy of the written agreement form.
*Note: NM4660 is offered in Semester 1 & 2, and it is not for CORS bidding. Once the student has submitted the NM4660 study contract to the CNM General Office by the stipulated deadline at the start of the semester, NM4660 will be pre-allocated at 1 bidding point.
Modular credits: 5
Workload: 0-3-0-2-7.5
Pre-requisites: NM2219, and Read & pass a minimum of 80 MCs.
The seminar is designed to introduce students to a wide range of scholarship in health communication. The course begins with a basic introduction to the field of health communication, ethical concerns in the healthcare environment, and the models that frame theory and research in this area. Based on this basic introduction, it will address such issues as the creation of health meanings, health care socialization, naturalistic medicine, health care teams, health campaigns, mass media theories of health, stress and burnout among health care workers, and social support at the dyadic, group, and community levels.
Modular credits: 5
Workload: 0-3-0-4-5.5
Pre-requisites: CNM majors who have accumulated 80 MCs.
Topics in Interactive Media Design introduces special, advanced or rotating topics currently not included in the undergraduate-level Communications and New Media curriculum. Topics in this module offer instruction in the various specializations of the interactive media design field, more advanced instruction on the basic skills and knowledge covered in the current modules, and/or research, discussion and analysis of issues of current interest in the field of interactive media design.
Modular credits: 5
Workload: 0-3-0-4-5.5
Pre-requisites: NM2219 and pass a minimum of 80 MCs.
Topics in Communication Management introduces special, advanced or rotating topics currently not included in the regular communication management curriculum, or builds on the basic modules in the communication management area. Topics in this module offer instruction in the various specializations of the communication management field, more advanced instruction on the topics/issues covered in the current modules, and/or research, discussion and analysis of issues of current interest in the field of communication management.
Modular credits: 4
Workload: 0-3-0-2-5
Pre-requisites: (a) For CNM major who has accumulated 120 MCs
(b) For CNM, FASS, and SoC graduate students.
This module will expose students to advanced topics in state-society relationship and governance within the context of rapid changes in information and communication technologies (ICTs). It addresses how the notions of 'community', 'citizenship', and 'democracy' have been changed by the creation of a transnational public sphere due to ICTs. The module will also address how the emergence of an informational economy changes the role of the state, especially in terms of preparing society for the challenges ahead. Works of John Urry, Manuel Castells, Bob Jessop, Frank Webster and David Lyon, among others, will be discussed and critiqued.
Modular credits: 4
Workload: 0-3-0-2-5
Pre-requisites: (a) For CNM major who has accumulated 120 MCs
(b) For CNM, FASS, and SoC graduate students.
This module will apply major theoretical developments in new media and information and communications technology studies and their relevance to emerging Asian Economies. New media such as Internet, mobile communications, and cable and satellite broadcasting are changing emerging Asian Economies. The rapid diffusion of these technologies have impacted upon various facets of society in these countries - governance, political participation, business, education, social and family relations and leisure habits. This thematically-based module will focus on specific issues such as governance in Singapore, Indonesia and the Philippines, social relations in China, Japan and Malaysia, leisure in Korea and Singapore, business and economy in India, Thailand and Vietnam etc.
Modular credits: 4
Workload: 0-3-0-2-5
Pre-requisites: (a) For CNM major who has accumulated 120 MCs
(b) For CNM, FASS, and SoC graduate students.
This module examines public policies and the regulation of information and communication technologies in Singapore and its Asian neighbors as well as in Europe, Australia, African nations and the Americas. Its aim is to help students understand the legal, political, and cultural foundations of policymaking. The module will examine various nations' selected ICT policies and the impact those policies can have on technological growth and innovation, e-commerce, and society at large.
Modular credits: 4
Workload: 0-3-0-2-5
Pre-requisites: (a) For CNM major who has accumulated 120 MCs
(b) For CNM, FASS, and SoC graduate students.
This course is designed to help students explore current issues related to Computer-Mediated Environments (CMEs) such as online communities, virtual organizations, e-learning communities, virtual reality, etc. Students will critically analyze theories and conceptualize the impacts of ICTs on the way people communicate, work, socialize, play, and learn in CMEs. Students will review theories, models, and empirical studies on various topics such as social identity, Computer-Mediated Communication (CMC), online community, Computer-Mediated social networks and social capital, human computer interactions, and online collaboration in business and education.
Modular credits: 4
Workload: 3-0-0-3-4
Pre-requisites: (a) For CNM major who has accumulated 120 MCs
(b) For CNM, FASS, and SoC graduate students.
This course will introduce important theories on how people process information from the media and how media affects individuals. Based on empirical social science research, this course will examine the effects of mass media on user's cognition, attitude, and behaviour. While the focus of the course will be on how media, both traditional and new media, affects individual users, the effects of mass media on groups and society will also be discussed.
Modular credits: 4
Workload: 3-0-0-3-4
Pre-requisites: For any undergraduate who has accumulated 120 MCs.
Concentrates on issues related to, and methods for, the design and analysis of emerging interactive digital media with focus on a human-computer interaction (HCI) perspective. It provides students with knowledge and skills to compare, critique and apply traditional and emerging methodologies with focus on user-centered design, experience-centered design and activity-centered design The module explores technological developments and trends in interactive digital media supporting a variety of activities—from entertainment, education, artistic creation, communication, mobile to work-related—and provides an appreciation of the impact of interactive digital media over individual, societal and cultural activities, and how our social and cultural environment and activities can inform design.
Modular credits: 4
Workload: 3-0-0-2-5
Pre-requisites: (a) For CNM major who has accumulated 120 MCs
(b) For CNM, FASS, and SoC graduate students.
This module examines the role of Information and Communication Technologies (ICTs) in shaping economic transformation and enhancing development communication in the context of developing countries from a comparative angle. It addresses important concerns such as poverty, gender, social exclusion, digital divide, governance, development policy etc. in a multidisciplinary perspective of political economy, development communication and economic sociology. The module will also expose students to major eva luation techniques and methods in assessing the costs, benefits and impacts of ICT-based development projects.
Modular credits: 4
Workload: 0-2-0-4-4
Pre-requisites: For any undergraduate who has accumulated 120 MCs.
This course will cover major artistic threads, such as networked art, that involve large numbers of geographically distributed participants, large-scale public works as well as virtual and augmented reality works that blur the distinction between real-world and synthetic information. The course will focus on interactive works where media consumers participate in creating their own artistic experience. It will also cover the historical development of ideas, put them into a social context and examine contemporary critical reflections about art. A hands-on component will allow students to experiment with creating interactive works. The course will culminate in the study of several works by some of the most important emerging new media artists.
Modular credits: 4
Workload: 3-0-0-4-3
Pre-requisites: For any undergraduate who has accumulated 120 MCs.
This module will introduce different structural models of mind, media, computation, and design. It will also examine how these different models can and do inform different approaches to the design of interactive media. The module is designed for arts and humanities students and does not assume any previous experience in computer or cognitive science.
Modular credits: 4
Workload: 2-0-1-3-4
Pre-requisites: For any undergraduate who has accumulated 120 MCs.
New and emerging media, interactive digital media, games and serious games for learning are being used to inform, educate, train, persuade, influence and change. Their immediacy, accessibility and portability could complement existing teaching tools, methods and resources, and do so economically, reaching students in all communities, including the underrepresented and underprivileged. This module will provide an appreciation of the increasing emergence of interactive learning media, games and serious games for purpose, the current trends in their development and use, and the social, cultural and ethical considerations in their wide adoption.
Modular credits: 4
Workload: 3-0-0-2-5
Pre-requisites: (a) For CNM major who has accumulated 120 MCs
(b) For CNM, FASS, and SoC graduate students.
This module provides a survey of public affairs/issues management and communication management theories with an emphasis on strategic issues, cross-cultural perspectives, and critical analyses. The course examines how communication management theories are related to other areas of the communication discipline with emphasis on organizational, mass, and international communication as well as rhetoric, persuasion and social movements.
Modular credits: 4
Workload: 0-3-0-4-3
Pre-requisites: CNM graduate students, or CNM majors who have accumulated 120 MCs
This module provides students with a broad understanding of organizational communication. It will examine the process of communication as individuals work, collaborate, build relationships, and influence each other within organizations. It will also explore the impact that new media has on communicative processes within organizations. In this module, “organizations” include corporations, governments, non-profit organizations, religious groups, social movements, political parties, universities, communities, and families.
Modular credits: 4
Workload: Minimum 10 hours per week. The precise breakdown of contact hours, assignment and preparation is to be worked out between the lecturer and the student, subject to Department approval.
Independent research plays an important role in graduate education. The Independent Study Module is designed to enable the student to explore an approved topic in Communications and New Media in depth. The student should approach a lecturer to work out an agreed topic, readings, and assignments for the module. A formal, written agreement is to be drawn up, giving a clear account of the topic, programme of study, assignments, evaluation, and other pertinent details. Head's and/or Graduate Coordinator's approval of the written agreement is required. Regular meetings and reports are expected. Evaluation is based on 100% Continuous Assessment and must be worked out between the student and the lecturer prior to seeking departmental approval.
Modular credits: 4
Workload: 0-3-0-4-3
Pre-requisites: CNM graduate students, or CNM majors who have accumulated 120 MCs
Topics in Interactive Media Design introduces special, advanced or rotating topics currently not included in the graduate-level Communications and New Media curriculum. Topics in this module offer instruction in the various specializations of the interactive media design field, more advanced instruction on the basic skills and knowledge covered in the current modules, and/or research, discussion and analysis of issues of current interest in the field of interactive media design.
Modular credits: 4
Workload: 0-3-0-4-3
Pre-requisites: CNM graduate students, or CNM majors who have accumulated 120 MCs
Topics in Communication Management introduces special, advanced or rotating topics currently not included in the graduate-level Communications and New Media curriculum, or builds on the basic modules in the communication management sequence. Topics in this module offer instruction in the various specializations of the communication management field, more advanced instruction on the skills and knowledge covered in the current modules, and/or research, discussion and analysis of issues of current interest in the field of communication management.
-- HY2227 Technology and Culture in the Asia-Pacific
-- SC2214 Mass Media and Culture
-- SN2251 The Information Revolution in India
-- EC3372 Economics of Technology and Internet
-- HY3230 American Business: From Industrial Revolution to the Web
-- JS3225 Japanese Mass Media
-- MUA3274 Sonic Environments (NEW!) (module offered by Yong Siew Toh Conservatory of Music)
-- PS3243 Organisational Behaviour in Public Sector
-- SC3211 Science, Technology and Society
-- SC3213 Ethnographic Analysis of Visual Media
-- PH4203 Issues in Moral Philosophy
-- PS4212 International Politics of Communication
-- IT2001 Network Technology and Applications
-- IT2002 Database Technology and Management
-- CS2250 Fundamentals of Information Systems
-- CS3240 Human-Computer Interaction
-- CS3251 Technology Strategy and Management
-- CS3253 Management of Information Systems
-- CS3260 Telecommunications for Business
-- CS3261 IT Marketing
-- CS3342 Interactive Media Development Project
-- CS4251 Strategic IS Planning
-- CS4252 Control, Audit and Security of Information Systems
-- CS4260 E-Commerce Business Models
-- CS4264 E-Commerce: B2C Applications
-- CS4265 Advanced Topics in E-Commerce
-- CS4343 Game Development Project
Click to download the Course Desciptions and Course Schedule
Note: Students are strongly urged to take IT1001 and IT1002 during their first year of study to access higher level SoC elective modules in subsequent years. IT1001 and IT1002 cannot be counted towards the CNM graduation requirements, but they can be used to fulfil your breadth requirement, or for a minor in SoC. Please be aware that IT1001 precludes GEK1511.
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